![]() If you select "begin water chip service," and then "begin manual service," and finally "run systems purge," then the water purifier (and Stanley) will blow up, and everybody will start evacuating the vault. In the room behind him, you'll find a maintenance terminal. You'll find Stanley working on the water purifier down there. To sabotage the vault, you'll need to head into the sub-level (via Exit E). For a hint on how to do this, ask Butch what happened "that night" and he'll mention Stanley (#15) in the reactor room. Down here, I'll always be stuck with the same job, the same food, with the same people, forever." However, the only way to let him out of the vault is to force everybody out of the vault. Note: If you killed the previous Overseer, then the current Overseer might not feel inclined to work with you, and you might need to kill him to stop him.īutch (#12) doesn't have a faction, and, unlike everybody else, he'd simply like to leave the vault and take his chances in the wasteland. When you do, the quest will come to an end. Modified Utility Jumpsuit (provided that you didn't kill anybody), and she'll ask you to leave the vault. If you're successful, then when you return to Amata, she'll reward you with a There are three ways you can do this: you can kill Overseer, you can learn about the planned midnight raid by the officers (#7) and then tell the Overseer about it, or you can pass a speech check. If you want to work with Amata, then you'll need to agree with her reasoning and offer to convince the Overseer (#9) to open up the vault. She'll also tell you that she knows that the vault used to be open, and so the Overseer's argument of keeping the vault "untainted" is a lie. ![]() She'll call the vault a "police state," and she'll tell you that she'd like to interact with the outside world to keep the vault from dwindling away to nothing. When you do, the quest will come to an end.įor this case you'll need to talk to Amata (#14). Modified Utility Jumpsuit (provided that you didn't kill anybody), and he'll ask you to leave the vault. If you're successful, then when you return to the Overseer, he'll reward you with a There are three ways to convince Amata to end the rebellion: you can kill her, you can read the note about the Enclave on the Overseer's computer (#9) and then tell her about it, or you can pass a speech check. ![]() You'll find the rebels, led by Amata, in the medical clinic on the lower level (#14). If you want to help him, then you should offer to talk to the rebels. When you talk to the Overseer, he'll apologize (sort of) for what happened on the day you and your father escaped, but he'll stand adamant that the world outside is dangerous, and that the vault residents are "humanity's last chance." At the end of his spiel, you'll be given the opportunity to agree with him or not. For safest results, you should ask Officer Gomez / Armstrong (#4) to escort you to him otherwise you might be attacked by Officer Wilkins (#6) on the way, and the battle might turn the Overseer against you as well. So be sure to explore the vault first - particularly the medical clinic (#14), the security office (#7), and the Overseer's office (#9).įor this case you'll need to talk to the Overseer (#9). ![]() Note: When you leave the vault after completing the quest, you won't be able to come back in. You can also ignore the problem and simply leave the vault, or kill everybody and "solve" the problem that way. This caused the vault to boil over with animosity, and you'll now need to pick a side to support: the Overseer (#9), who wants to keep the vault isolated, Amata (#14), who wants to deal with the outside world, or Butch (#12), who just wants to escape and avoid his fate as a hairdresser. Apparently, after you and your father escaped, some people in the vault decided that the wasteland might not be such a bad place, and the Overseer - either Amata's father if he's still alive, or Allen Mack otherwise - had to crack down to keep everybody in line. When you enter the vault, you'll quickly run into Officer Gomez (#4) - or Officer Armstrong, if Gomez somehow died during your earlier escape - and Gomez / Armstrong will describe to you the current situation. She'll also tell you the new password to the vault - her name, if you remember it - which will allow you to come inside. In the message, Amata will say that "things got worse after you left," and she'll ask you to return to the vault to help sort things out. Listening to the message will trigger the quest. When you get close enough to the vault, you'll begin picking up the call on your radio, via the Vault 101 Emergency Frequency. The Waters of Life, Amata will start sending out a distress call from Vault 101.
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